COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Software Engineering for Mobile Devices
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
SE 390
Fall/Spring
3
0
3
5
Prerequisites
None
Course Language
English
Course Type
Elective
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator -
Course Lecturer(s) -
Assistant(s) -
Course Objectives The major point of emphasis of this course is the creation of efficient and effective mobile applications using the Android SDK. This course investigates the design issues created by the mobile environment, and how the theories and practices of desktop and mobile computing compliment and contrast each other in the creation of web content.
Learning Outcomes The students who succeeded in this course;
  • create applications using the Android Studio
  • use XML files to manage content displayed in mobile application
  • effectively use layouts to manage application design
  • create multi-activity applications
  • use messages and toast to pass information to end user
  • use geolocation in an application
  • connect to remote databases and web services for data
  • discuss the main points to consider when promoting and distributing applications
Course Description This course investigates how mobile applications and content not only differ from their desktop brethern, but also how mobile computing is changing web design and programming in general. The major points of emphasis are mobile browsers and hardware, emergent coding practices and design considerations, the incorporation of geolocation in programming considerations, the creation of mobile widgets and applications, and the deployment of a site that delivers mobile content.
Related Sustainable Development Goals

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Course Introduction -
2 Mobile Design Environment Frain, Ch 1
3 Android Studio Frain, Ch 2
4 Layouts & Design Frain, Ch 3, 4
5 Themes Frain, Ch 5
6 Styles Frain, Ch 9
7 Messaging & Toast
8 Midterm Exam
9 Activities, Threads & Intents Fling, Ch 3
10 Using Internal Data Fling, Ch 4, 5
11 Using External Data Fling, Ch 11
12 Geolocation Fling, Ch 12
13 Promoting & Distributing Apps Fling, Ch 14
14 Android Security Model Fling, Ch 15
15 Course Review -
16 Review of the Semester  
Course Notes/Textbooks Fling, B. (2009). Mobile Design and Development. O’Reilly: Sebastopol, CA. ISBN: 9780596155445
Suggested Readings/Materials Frain, B. (2012). Responsive Web Design with HTML5 and CSS3. PACKT: Birmingham, UK

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
Field Work
Quizzes / Studio Critiques
1
15
Portfolio
Homework / Assignments
1
15
Presentation / Jury
Project
Seminar / Workshop
Oral Exam
Midterm
1
35
Final Exam
1
35
Total

Weighting of Semester Activities on the Final Grade
65
Weighting of End-of-Semester Activities on the Final Grade
35
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
Study Hours Out of Class
14
2
28
Field Work
Quizzes / Studio Critiques
1
Portfolio
Homework / Assignments
15
4
Presentation / Jury
Project
Seminar / Workshop
Oral Exam
Midterms
1
8
Final Exams
1
6
    Total
150

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To have adequate knowledge in Mathematics, Science, Computer Science and Software Engineering; to be able to use theoretical and applied information in these areas on complex engineering problems.

X
2

To be able to identify, define, formulate, and solve complex Software Engineering problems; to be able to select and apply proper analysis and modeling methods for this purpose.

X
3

To be able to design, implement, verify, validate, document, measure and maintain a complex software system, process, or product under realistic constraints and conditions, in such a way as to meet the requirements; ability to apply modern methods for this purpose.

X
4

To be able to devise, select, and use modern techniques and tools needed for analysis and solution of complex problems in software engineering applications; to be able to use information technologies effectively.

X
5

To be able to design and conduct experiments, gather data, analyze and interpret results for investigating complex Software Engineering problems.

6

To be able to work effectively in Software Engineering disciplinary and multi-disciplinary teams; to be able to work individually.

7

To be able to communicate effectively in Turkish, both orally and in writing; to be able to author and comprehend written reports, to be able to prepare design and implementation reports, to be able to present effectively, to be able to give and receive clear and comprehensible instructions.

8

To have knowledge about global and social impact of engineering practices and software applications on health, environment, and safety; to have knowledge about contemporary issues as they pertain to engineering; to be aware of the legal ramifications of Engineering and Software Engineering solutions.

9

To be aware of ethical behavior, professional and ethical responsibility; to have knowledge about standards utilized in engineering applications.

10

To have knowledge about industrial practices such as project management, risk management, and change management; to have awareness of entrepreneurship and innovation; to have knowledge about sustainable development.

11

To be able to collect data in the area of Software Engineering, and to be able to communicate with colleagues in a foreign language. ("European Language Portfolio Global Scale", Level B1)

12

To be able to speak a second foreign language at a medium level of fluency efficiently.

13

To recognize the need for lifelong learning; to be able to access information, to be able to stay current with developments in science and technology; to be able to relate the knowledge accumulated throughout the human history to Software Engineering.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest